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3D MODELS BUILDINGS (TOURIST WAR VIDEO GAME)

After doing concept arts for buildings i had to model them in 3D sor here a few of them for the game !

The game is a tower defense where each player acts as a strategic manager, aiming to attract and satisfy tourists while defending their own lane and attacking those of opponents. Players manage two key resources: gold and discovery points. Gold, earned when tourists use shops, is used to place or upgrade buildings and enhance defensive/offensive capabilities. Discovery points, gained when tourists cross an enemy’s lane, unlock new buildings and tourist types.
Tourists, who travel between lanes via stations, have specific needs (hunger, fun, culture, relaxation) that influence their behavior. Players must strategically place buildings to meet these needs (services) or divert tourists from the main road (attractions), generating more gold. Tourist progression is marked by a star system, which increases their level and complexity. The objective is to optimize building placement to satisfy tourists, maximize income, and outsmart opponents.

Buildings in Unity

Buildings in Unity

Final result

Final result

concept art arts for environments

concept art arts for environments

environments in Unity test

environments in Unity test