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BUILDINGS CONCEPT ARTS (VIDEO GAME TOURIST WAR)

For this game, I also had to create concept arts of buildings for Tourist war in each categories !

The game is a tower defense where each player acts as a strategic manager, aiming to attract and satisfy tourists while defending their own lane and attacking those of opponents. Players manage two key resources: gold and discovery points. Gold, earned when tourists use shops, is used to place or upgrade buildings and enhance defensive/offensive capabilities. Discovery points, gained when tourists cross an enemy’s lane, unlock new buildings and tourist types.

Tourists, who travel between lanes via stations, have specific needs (hunger, fun, culture, relaxation) that influence their behavior. Players must strategically place buildings to meet these needs (services) or divert tourists from the main road (attractions), generating more gold. Tourist progression is marked by a star system, which increases their level and complexity. The objective is to optimize building placement to satisfy tourists, maximize income, and outsmart opponents.